This interview with Quantic Dreams passed us by in the run up to the Develop Conference, but it’s worth reading. They have plenty to say about games maturity as a medium:
Commented Cage: “Our industry is now ready to reach a more grown-up and wider audience. We will continue to produce games for teenagers, but not all people want to shoot and drive. It is now time for our media to reach maturity. We need to become more ambitious, more creative; we need to dare to explore new directions and to take risks. I am convinced that great rewards will be found following that route.”
It also has an interesting detail about their business model:
Having a mocap service is an interesting way to offset the long-term development business with a short-term contract one working for other companies. Was that the intention when you started offering motion capture to third parties?
GDF: The only way to reach the level of quality we were targeting with mocap and to produce the massive volumes of data required by our format for a reasonable cost was to own a system. It gave us time to work on R&D, try different solutions, and most of all, to integrate mocap in our pipeline properly, which very few studios in the world can do. Very quickly, the expertise we obtained interested other companies, and we started working for movies, commercials or games, which in turn contributed to our R&D by supporting our financial effort.