Pixel-Love Has Moved

26 01 2009


We’ve redesigned and moved Pixel-Love to our own host:

I’m quite satisfied to have got this done finally, as while hosted services are convenient, they drastically lack flexibility and it’s not that much more difficult to run a wordpress installation of your own. I think you’ll agree that the new blog layout is much more beautiful than this one. It was designed by my colleague Richard and put into CSS/XHTML/PHP by me.

Pixel-Love started as just a place to keep copy-pasted press clippings, and that’s exactly what you’ll find if you go far enough back into the archives. When I joined the company I thought it was a bit cheeky to just copy people’s content. Even though it does also guard against link rot, the trail of attribution is integral to online work and culture. Things have moved on a lot since Pixel-Love started up at blogger nearly four years ago. Not just in terms of blogging platforms, but with very reliable bookmarking services like delicious integrating further with browsers, and desktop apps making it much easier to sample images and video. The web is getting easier to use in more powerful ways, and we’re now going much further to attribute and highlight good work we see.

Pixel-Love spent most of 2007 and 2008 switching from a slightly random press archive to a place for commentary, and we’ve finally hit our stride in terms of what it is. Pixel-Love will contain commentary on anything related to the game industry, outside of Pixel-Lab that we find interesting and want to talk about. We’ll talk about the company itself on the Pixel-Lab news page, but blog.pixel-lab.co.uk should now serve as a permanent home for Pixel-Love, so please update your RSS feeds and any bookmarks you might want to keep.

(CC image by Telstar Logistics)

Blog Maintenance

20 01 2009


Pixel-Love is going away for a short while today, and will be back with a new look and new domain within a few days. I’ll update here when it does.

Edit: Looks like we got unlucky with DNS propagation and it’s going to bleed into the weekend. All being well, we’ll be back up and running by next Tuesday.

(CC image by Betsyjean79)

Jonathan Blow: Slides Online

8 08 2008

Many more of the slides from Games:EDU will be online soon, but for now I’d just like to draw your attention to Jonathan Blow’s blog, where he’s posted his slides and audio.

Brighton, July 29th – 31st

18 07 2008

We’re going down to Brighton soon to run Games:EDU, stage Polygons #12, and attend the Develop Conference.

We’ll be catching up with a lot of people we already know, but if you’re going to Develop too and would like to arrange a meeting with for any reason, do get in touch. Best way is to email david (dot) hayward (at) pixel-lab (dot) co (dot) uk

We’ll be there from the 28th to the 31st and we look forward to seeing you all there. Being based in the Midlands, we’re also pining to see the sea again, though unfortunately it looks like there will be no time at all for deck chairs.

(CC image by smileham)

Games:EDU North

30 04 2008


Games:EDU North was yesterday, and I’ve posted a few talk summaries on the main website.

There are also photos on Flickr.

The overall dialogue of the day continued the process of settling conflicts between theoretical and vocational content in courses. We’ll be continuing this in Brighton on July the 29th.

Post-GDC Post

4 03 2008

Jetpack Brontosaurus
All of us are now back in the office after GDC. It was exhausting and brilliant, with over 18,000 people there and a barrage of sessions – so many that each of us often wanted to be in more than one place at once.

Toby’s talks on Monday both went down well, despite him having to sprint a block to get from one to the next (Well there’s a way to incentivise speakers not to overshoot their timeslots). Highlights for us were the IGF Expo Pavillion, showing some of the best indie games around and giving an opportunity to chat with their creators, and the Game Developer’s Rant, which this year featured excellent rants from Clint Hocking and Chris Hecker.

Another good session was The Blur, in which Flint Dille spoke about creating franchises in a world of user generated content and transmedia expectations. He set some very information dense slides running in the background, stated that they were in case anyone got bored of him, and proceeded to have a long in depth discussion with members of the audience approaching a mic.

You can see some photos in David Hayward and Pixel-Lab‘s Flickr streams.

(Image: Jetpack Brontosaurus, by Flashbang Studios)

Brighton Polygons

3 07 2007

We’re doing a Never Mind the Polygons in Brighton on the last day of Deveop. It will be at Koba on the 26th of July, with Dan Marchant, Nick Burton, Rusalka Clarke and Ange Fenge.

The pixel-horse’s mouth is here so to speak, and you can find Develop coverage here as well as a gamesindustry.biz piece here.