A couple of news items about games and film caught my eye yesterday, the first in particlar indicating that machinima is quickly jumping towards the mainstream. Starting with the relative obscurity of something like the demoscene, it’s now moving via games and youtube to become a much better known and expected thing.
Mark Rein of Epic Games writes about Blockade Entertainment this week, a studio set up to create animation using game assets. Technology has improved to the point of being visually acceptable (Though of course nowhere near the standards of Pixar), and games companies are understanding the potential value of their IP a lot more deeply. For instance, EA are looking at film licensing for Spore. Will Wright:
“With Spore, we’re looking way outside the game space, such as TV, movies, etc. We’re basically planting the seeds to spread Spore out to a much wider group of people than would ever play a computer game,”
The image above is from the execrable Doom film, which is pretty representative of screen projects based on games so far. With a greater number of people getting into the space, especially any like Wright, things are bound to get more interesting. Games technology has also at least advanced to the point where it can express drama even if making in interactive is still a grail.