This is quite an interesting tidbit on convergence and the games industry: Autodesk are buying AI middleware developers Kynogon, but it’s the latter who’ll be taking the lead on games technology. Quote:
He says this as he and fellow founder Pierre Pontevia will head up Autodesk’s new games technology group with ‘to bridge the gap between Autodesk’s expertise in 3D asset creation and real-time engines’.
This is part of a growing trend for gaming and middleware companies to be bought by technology companies. The opening paragraph of the full interview:
Intel (annual revenue $38 billion) has Havok and the Project Offset game engine. Nvidia (annual revenue $3.8 billion) has Ageia and, if you cast your mind back a couple of years, graphics optimisation specialist Hybrid too. It should be no surprise that big technology corporations are interested in game middleware.
As this ars technica article on Intel and Project Offset points out, acquiring gaming technology allows them to have a good old poke at the boundaries:
Intel has remained mum its plans for Project Offset. It’s apparent, however, that the company is taking an interest in all of the separate technologies that drive 3D gaming and game development. This probably has less to do with gaming, per se, and more to do with the difficulty of extracting parallelism from one set of instructions while an entirely separate set of calculations is already taking place. With the number of cores-per-CPU continuing to grow, Intel faces the challenge of keeping all those cores busy—and that’s before we consider Larrabee, which is designed around its own multicore architecture. While we probably won’t see “The Adventures of Pentia” on the market anytime soon, the research driven by acquisitions like this could lead to significant advancements in parallel programing and, by extension, multicore efficiency.
(CC chess image by gabork)