Ken Levine on Story

10 03 2008


Ken Levine spoke at GDC, and Rock Paper Shotgun have been writing about it, including this very important point: The aesthetic was a much bigger driver of its success than the narrative, and Levine freely acknowledges this.

Levine was doubtless booked for the slot with some expectancy that he’d jaff off about Objectivism or identity or something, and his reponse was to say, no, cleverthinks and soap operas are not the be-all and end-all of a game’s greatness and success. The action and the theme – and also the aesthetic, as Bioshock has successfully proven in the face of a thousand Killzones or Conflict: Denied Ops and suchlike – is still what sells hundreds of thousands of copies and keeps the player playing.



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