Develop:28 days later – no interest from publishers

13 07 2006

DNA Films’ Andrew MacDonald discusses the crossover between movies and games
Several videogame publishers, including Sony and Electronic Arts, turned down the chance to make a videogame based on hit horror movie 28 Days Later, DNA Films producer Andrew MacDonald has revealed.
MacDonald said that his efforts at selling the license to 28 Days Later had been met with no interest from publishers.
According to MacDonald, none of the publishers he spoke to were interested in picking up the title – and while many independent developers were keen, they needed his firm to pay for the development costs of the game, a move which DNA Films was unprepared to make.

Ironically, Halo composer Marty O’Donnell – who was in the audience for the session – revealed that it was after watching 28 Days Later that Bungie chose to approach Alex Garland, the scriptwriter for the film, about the possibility of writing the Halo movie.

Garland was reportedly paid $1 million for his script for Halo – and MacDonald described him as the ideal writer for the job, revealing that Garland is a huge games fan who often buys several games each week.

A sequel to 28 Days Later, titled, 28 Weeks Later, is currently in production – and MacDonald is also presently working on a movie titled Sunshine, which is an original science-fiction film.

Despite his failure in attracting interest to the 28 Days Later game concept, MacDonald told the audience that he saw many parallels between the British game and film industries – most notably that they have both continued to thrive cre



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