Half Life 2: Episode 2: The Portal

26 07 2006

This is doing the rounds right now, and totally, totally worth the watch and wait.

I get the first portal option. I get the second, although it furrowed my brow. The third..euhh… the rest of them? This will make your brain hurt. I can’t wait!

Half Life 2: Episode 2: Portal (Eurogamer)

If you’d like to play the original, I think you can still get it here:


Apparently they hired the guys who made it.


25 07 2006

Via Keith Stuart / Guardian

Take a look at the launch of ScottishGames.Biz a news site dedicated to the Scottish development community and run as a group blog by several industry insiders.

The Scottish sector has been through some hard times over the last few years with reasonably big names like Vis and DC Studios going belly up. But like some kind of mythological beast, new companies are always sprouting to replace their predecessors – Cohort, TAG Games and Denki among them. And of course, arguably the most important Scottish developer ever – DMA – lives on in both Rockstar North and Real Time Worlds, the latest venture of DMA founder Dave Jones. Nowadays though, a lot of north of the border studios are staying small and specialising in niche/emerging areas like mobile gaming and interactive TV.

Games Edu Photos Online now

24 07 2006

pop over to

Better Game Lecturers

20 07 2006

Pac Man creator Toru Iwatani is standing down from his executive role at Namco to teach students game design at University level. 

From Joystiq’s coverage:

    Although he expressed a desire to keep making games, he felt the need to teach development methods and communication skills for the betterment of the industry. 

Hello world!

20 07 2006

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!

Articles of Interest

19 07 2006

* Peter Molyneux explains his views on game design and management.

* Codemasters has announced the signing of a new paranormal horror project, created by acclaimed author and film maker Clive Barker and set to appear on PC and next-gen consoles in 2007.

* US game software sales were up 25% in June, and 15% when compared to the same period last year. Noteworthy culprits cited: games for the DS Lite, and THQ’s Cars, which sold 646K units in June alone.

Games Narratives are about as good as porn

15 07 2006

There’s a new postmortem for Quantic Dream’s console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: “One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.

via Slashdot.

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Develop:28 days later – no interest from publishers

13 07 2006

DNA Films’ Andrew MacDonald discusses the crossover between movies and games
Several videogame publishers, including Sony and Electronic Arts, turned down the chance to make a videogame based on hit horror movie 28 Days Later, DNA Films producer Andrew MacDonald has revealed.
MacDonald said that his efforts at selling the license to 28 Days Later had been met with no interest from publishers.
According to MacDonald, none of the publishers he spoke to were interested in picking up the title – and while many independent developers were keen, they needed his firm to pay for the development costs of the game, a move which DNA Films was unprepared to make.

Ironically, Halo composer Marty O’Donnell – who was in the audience for the session – revealed that it was after watching 28 Days Later that Bungie chose to approach Alex Garland, the scriptwriter for the film, about the possibility of writing the Halo movie.

Garland was reportedly paid $1 million for his script for Halo – and MacDonald described him as the ideal writer for the job, revealing that Garland is a huge games fan who often buys several games each week.

A sequel to 28 Days Later, titled, 28 Weeks Later, is currently in production – and MacDonald is also presently working on a movie titled Sunshine, which is an original science-fiction film.

Despite his failure in attracting interest to the 28 Days Later game concept, MacDonald told the audience that he saw many parallels between the British game and film industries – most notably that they have both continued to thrive cre

Develop:Rain on Rein

13 07 2006

(from GamesIndustry.biz)
Epic Games VP talks tough on new distribution model
Epic Games vice president Mark Rein shocked delegates at the Develop Conference in Brighton today when he declared that episodic development models made little sense, saying he thought the concept was a “broken business model”.
During his keynote address entitled “Avoiding the pitfalls of the next generation” Rein – whose company develops the Unreal Engine 3 technology popular with next-gen developers – said that he’d heard plenty said about episodic content but very little that actually made sense.
“Customers are supposed to buy half a game… then wait six months for an episode?” he asked rhetorically.
“When I put a game down, I want to try a new one,” he said, before going on to claim that episodic games would “inevitably” recycle content, implying that gamers will be bored as a result.
He also felt that episodic games would fail at retail because “you can’t buy retail marketing with a wholesale price of $15” and “distribution without marketing is worthless”.
Rein’s controversial views are seemingly at odds with a lot of his fellow PC developers, including Valve whose Steam model is considered very successful, and his views prompted howls of derision from a number of delegates.

Develop:Mark gets more slatting

12 07 2006

After his “PC market is dead”, the audience says actually he is wrong:
The PC market is actually MMO, Casual Games not just High End Epic Games.
Games is not just Unreal.
Mark’s reply – who makes money in casual games ? the only money is actually in Stock – it is not real money.
Andrew Oliver says – PC’s are designed for business, and for light use. Give up on making harcore PC games.
Mark Rein – I’m not ready to give up on PC gaming.