And then some…

17 05 2005

And from someone who was over excited on friday from the 360. Suddenly takes some of it back, and realises why Sony has the lion’s share.
These look amazing.
but hold on a minute, where is the new game play.
This is like Cannes announcing, war film, crime film, driving game, fighting game, oh and alien war fighting game with time travel.
where are our heroes.
i give you Brenda Laurel from GDC 05:
“Games keep essential social myths in place. So we have tropes in our business. Criminals are cool. The commercial game business is a non-consensual relationship between middle aged men and young boys. It’s worse than the catholic church. These are guys who have really big tyres on their trucks … and we all know why! [laughter] So the fantasies of these guys position these boys as tiny little clones: so they force you to take your genius to create this .. this .. we can’t have that fellas. …
GTA. I talked to 22 little boys in LA, all of them wanted to see that game. With only one exception, the thing that they wanted to see was to be able to drive by their house. They weren’t interested in stealing cars. Or the criminals. Or the back-story. They weren’t interested in that, they wanted the simulation of driving by the house.

We model male ethos in the games we design: soldier, super athlete, criminal. Anyone who was born with internet and computers are prosocial. Skaters are mainstream. We have two models of alpha maleness: skaters and ballers … we need heroes, but what kind of heroes are we making? Where’s Malcolm X, or Chavez? There hasn’t been a game about geopolitics that was worth a shit since Hidden Agenda! We should be giving people rehearsals for citizenship and change.”

and this isn’t going to help



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