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	<title>Comments for Pixel-love</title>
	<atom:link href="http://pixellove.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixellove.wordpress.com</link>
	<description>The Computer Games Industry through pixellated eyes</description>
	<lastBuildDate>Tue, 27 Jan 2009 14:10:47 +0000</lastBuildDate>
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		<title>Comment on Pixel-Love Has Moved by Alan O'Dea</title>
		<link>http://pixellove.wordpress.com/2009/01/26/pixel-love-has-moved/#comment-2809</link>
		<dc:creator>Alan O'Dea</dc:creator>
		<pubDate>Tue, 27 Jan 2009 14:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1207#comment-2809</guid>
		<description>Nice stuff guys looking good</description>
		<content:encoded><![CDATA[<p>Nice stuff guys looking good</p>
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		<title>Comment on About by Alan O'Dea</title>
		<link>http://pixellove.wordpress.com/about/#comment-2807</link>
		<dc:creator>Alan O'Dea</dc:creator>
		<pubDate>Wed, 21 Jan 2009 01:41:54 +0000</pubDate>
		<guid isPermaLink="false">#comment-2807</guid>
		<description>Just for that your getting added to our blogrool. Al:)</description>
		<content:encoded><![CDATA[<p>Just for that your getting added to our blogrool. Al:)</p>
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		<title>Comment on Social Games and Misused Terms by davidhayward</title>
		<link>http://pixellove.wordpress.com/2009/01/19/social-games-and-misused-terms/#comment-2806</link>
		<dc:creator>davidhayward</dc:creator>
		<pubDate>Mon, 19 Jan 2009 22:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1197#comment-2806</guid>
		<description>Oops, forgot to put the link in! :0</description>
		<content:encoded><![CDATA[<p>Oops, forgot to put the link in! :0</p>
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		<title>Comment on Social Games and Misused Terms by Tadhg Kelly</title>
		<link>http://pixellove.wordpress.com/2009/01/19/social-games-and-misused-terms/#comment-2805</link>
		<dc:creator>Tadhg Kelly</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1197#comment-2805</guid>
		<description>Thanks for the props!
The original is here: http://www.simplelifeforms.com/2009/01/19/what-is-a-social-game/</description>
		<content:encoded><![CDATA[<p>Thanks for the props!<br />
The original is here: <a href="http://www.simplelifeforms.com/2009/01/19/what-is-a-social-game/" rel="nofollow">http://www.simplelifeforms.com/2009/01/19/what-is-a-social-game/</a></p>
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		<title>Comment on GTA IV: The Current State of PC Gaming by davidhayward</title>
		<link>http://pixellove.wordpress.com/2008/12/12/gta-iv-the-current-state-of-pc-gaming/#comment-2802</link>
		<dc:creator>davidhayward</dc:creator>
		<pubDate>Fri, 12 Dec 2008 13:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1126#comment-2802</guid>
		<description>Sure, I understand that no platform is immune to piracy.

However, consoles provide a much higher barriers to any would be pirates than PC. It&#039;s fairly easy to chip a console, and new chips come out fast, but in some countries it&#039;s getting harder to get hold of them, and I know *far* more people whose devices are unchipped rather than chipped. Online services offer a further incentive to keep a console squeaky clean (Much like VAC bans on Steam, though Valve are incredibly harsh with enforcement of these, i.e. there&#039;s no recourse whatsoever if someone hacks your account open and merrily cheats away for a while).

As for the loss estimates in terms of $, they&#039;re laughably exaggerated. I&#039;m not saying piracy isn&#039;t a problem for the industry, or that it should be ignored, but demand is elastic according to price variations. Once something is launched at one price it&#039;s impossible to know how it would have fared at another. All the people who pirated Spore weren&#039;t willing to pay full price for it, but might have paid 1/2 or 1/3 if they&#039;d had the opportunity. There&#039;s no way for EA to tell which price point would have led to the most revenue and least piracy, but you can bet any publisher will make piracy sound as bad as possible (and then some) when talking about it.</description>
		<content:encoded><![CDATA[<p>Sure, I understand that no platform is immune to piracy.</p>
<p>However, consoles provide a much higher barriers to any would be pirates than PC. It&#8217;s fairly easy to chip a console, and new chips come out fast, but in some countries it&#8217;s getting harder to get hold of them, and I know *far* more people whose devices are unchipped rather than chipped. Online services offer a further incentive to keep a console squeaky clean (Much like VAC bans on Steam, though Valve are incredibly harsh with enforcement of these, i.e. there&#8217;s no recourse whatsoever if someone hacks your account open and merrily cheats away for a while).</p>
<p>As for the loss estimates in terms of $, they&#8217;re laughably exaggerated. I&#8217;m not saying piracy isn&#8217;t a problem for the industry, or that it should be ignored, but demand is elastic according to price variations. Once something is launched at one price it&#8217;s impossible to know how it would have fared at another. All the people who pirated Spore weren&#8217;t willing to pay full price for it, but might have paid 1/2 or 1/3 if they&#8217;d had the opportunity. There&#8217;s no way for EA to tell which price point would have led to the most revenue and least piracy, but you can bet any publisher will make piracy sound as bad as possible (and then some) when talking about it.</p>
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		<title>Comment on GTA IV: The Current State of PC Gaming by dreamhunk</title>
		<link>http://pixellove.wordpress.com/2008/12/12/gta-iv-the-current-state-of-pc-gaming/#comment-2801</link>
		<dc:creator>dreamhunk</dc:creator>
		<pubDate>Fri, 12 Dec 2008 11:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1126#comment-2801</guid>
		<description>lets talk about console pircay that is in the billions. I also hear there is stuff like for consoles too as well.

http://news.softpedia.com/news/Almost-1-Billion-Dollars-Lost-by-Nintendo-in-2007-78918.shtml

http://kotaku.com/5060952/fallout-3-360-compromised-by-pre+apocalyptic-pirates

http://www.nintendo.com/whatsnew/detail/3GwK3lZIp7jrUUeZdcp7se3MlENRIULs</description>
		<content:encoded><![CDATA[<p>lets talk about console pircay that is in the billions. I also hear there is stuff like for consoles too as well.</p>
<p><a href="http://news.softpedia.com/news/Almost-1-Billion-Dollars-Lost-by-Nintendo-in-2007-78918.shtml" rel="nofollow">http://news.softpedia.com/news/Almost-1-Billion-Dollars-Lost-by-Nintendo-in-2007-78918.shtml</a></p>
<p><a href="http://kotaku.com/5060952/fallout-3-360-compromised-by-pre+apocalyptic-pirates" rel="nofollow">http://kotaku.com/5060952/fallout-3-360-compromised-by-pre+apocalyptic-pirates</a></p>
<p><a href="http://www.nintendo.com/whatsnew/detail/3GwK3lZIp7jrUUeZdcp7se3MlENRIULs" rel="nofollow">http://www.nintendo.com/whatsnew/detail/3GwK3lZIp7jrUUeZdcp7se3MlENRIULs</a></p>
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		<title>Comment on Industry Figures by Andrew</title>
		<link>http://pixellove.wordpress.com/2008/12/10/industry-figures/#comment-2800</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 11 Dec 2008 12:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1112#comment-2800</guid>
		<description>Yeah, I&#039;m all for more figures, I certainly wouldn&#039;t mind knowing from a historical perspective - trying to find information on how well old games sold, how much they cost to make, etc. etc. (ones obviously that have little baring on todays successes) is very, very difficult. :(

VGChartz is pretty dumb / unconfirmed but I&#039;m all for other investigatory techniques and leaks, or more figures being released.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m all for more figures, I certainly wouldn&#8217;t mind knowing from a historical perspective &#8211; trying to find information on how well old games sold, how much they cost to make, etc. etc. (ones obviously that have little baring on todays successes) is very, very difficult. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>VGChartz is pretty dumb / unconfirmed but I&#8217;m all for other investigatory techniques and leaks, or more figures being released.</p>
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		<title>Comment on Industry Figures by davidhayward</title>
		<link>http://pixellove.wordpress.com/2008/12/10/industry-figures/#comment-2799</link>
		<dc:creator>davidhayward</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1112#comment-2799</guid>
		<description>That&#039;s both really interesting, and a thoroughly scummy practice publishers could learn from... :(

I think the point he&#039;s making is that because people want to know, there are people who make a living finding out. The larger a community gets, the better and more common the techniques of those people will become.</description>
		<content:encoded><![CDATA[<p>That&#8217;s both really interesting, and a thoroughly scummy practice publishers could learn from&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I think the point he&#8217;s making is that because people want to know, there are people who make a living finding out. The larger a community gets, the better and more common the techniques of those people will become.</p>
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		<title>Comment on Industry Figures by Andrew</title>
		<link>http://pixellove.wordpress.com/2008/12/10/industry-figures/#comment-2798</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 10 Dec 2008 15:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1112#comment-2798</guid>
		<description>Funny, a comment comparing it to Hollywood with the notorious &quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hollywood_accounting&quot; rel=&quot;nofollow&quot;&gt;Hollywood Accounting&lt;/a&gt;&quot; practices!</description>
		<content:encoded><![CDATA[<p>Funny, a comment comparing it to Hollywood with the notorious &#8220;<a href="http://en.wikipedia.org/wiki/Hollywood_accounting" rel="nofollow">Hollywood Accounting</a>&#8221; practices!</p>
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		<title>Comment on Blitz 3D by davidhayward</title>
		<link>http://pixellove.wordpress.com/2008/12/02/blitz-3d/#comment-2795</link>
		<dc:creator>davidhayward</dc:creator>
		<pubDate>Thu, 04 Dec 2008 13:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://pixellove.wordpress.com/?p=1079#comment-2795</guid>
		<description>Yes, I saw Beowulf and didn&#039;t bother with Journey. 3D just seems a bit awful with passive media.

Looking at the Wii head tracking though, I really want to play. I think that fools our brains in a very different, by giving direct feedback to body movement.</description>
		<content:encoded><![CDATA[<p>Yes, I saw Beowulf and didn&#8217;t bother with Journey. 3D just seems a bit awful with passive media.</p>
<p>Looking at the Wii head tracking though, I really want to play. I think that fools our brains in a very different, by giving direct feedback to body movement.</p>
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